Monday, September 20, 2010

studio 10/11

observer: pertubation device
the project brief:
"anything said is said by an observer. In his discourse the observer speaks to another observer, who could be himself: whatever applies to the one applies to the other as well. The observer is a human being, that is, a living system, and whatever applies to the living system applies to him." -Maturana and Varela
"...the building envelope inhabits a boundary condition that is often ambiguous... the complex layering of building materials that compose the interface of the surface address and modulates their own specific micro environmental conditions. These environmental (technical) elements have their own variable scale that are both molecular (capillary action) as well as human.
"As a dynamic system, the building envelop mitigates a variety of environmental and energetic systems. These systems may include, temperature differentials, light and solar energy, wind pressure, humidity and water infiltration and even the sonic conditions between these environments. Each of these conditions has the potential to develop into interplay between a sensing condition (both electronically and passively) as well as an opportunity for actuation. ... These conditions of environmental interplay are also polyscalar and polytemporal. ... The opportunity to develop and interactive script based on a temporal complexity resides in the relationship that is immediately available within a typical environmental interplay of a building membrane.
1. the device must sense immaterial phenomenon. In this sense, anything that is exposed to, surrounds or effects the environment of a building. This would include: sound, vibration, pressure, hydrology, humidity, light, heat, electromagnetic energy, radio waves etc. Any immaterial phenomenon that is affected or modulated by a building condition.
2. the device must translate this immaterial condition into a sensible analogue. ie. a phenomenological condition that reveals to the senses and makes apparent this immaterial condition. Hence in its action and monitoring of something that is invisible, it must make it tangible. Tangible to the point where its behaviors, its sensibilities can be tracked through time and space.
In interactive systems, we refer to this as mapping; where phenomenon that are unperceivable can be transformed into the perceivable by the calibration and the manipulation of the phenomenon; some strategies include, material translation, scaling (both in time and space) and even amplification.
"Our problem is the living organization and therefore our interest will not be in properties of components, but in the process and relations between processes realized through components." - Maturana and Varela

Sunday, February 7, 2010

Motor PNP Transistor to Arduino Circuit

10 motors set to 10 digital outputs on the Arduino board.
6 sensors, mainly piezo sensors and carbon paper sensors, will be attached to the analogue inputs on the Arduino that will then activate the 10 tiny vibrational motors through he program MaxMSP.
Black Box at Concordia University
In Montreal we will be working with the Technological Media Lab to set up a wireless network.

Working Drawings

Schematic Drawings for Steel Rings

Preliminary Proposal

Capteur || Emmeteur 2: Responsiveness and Interactivity

Part II
Based on the line of inquiry continuing from last term, the goal of this studio is to emerge with a comprehensive design of a sensing building. In my case I will be working with the nature of vibration and its material consequences. The objective is to bring the ideas of last term into the context understanding the consequences of as a building. I will be closely examining material connections of wire to wire, or to steel bars, etc. Through adding and subtracting materials and details filling the space of the silo. The studio will also combine a comprehensive technical aspect.
Major Objectives:
1. Responsiveness and Interactivity
-Starting to explore the question of responsiveness at several levels, in which something has its own behavior. Buildings have systems that not only seem life-like, but also respond to activities of life. This implies a complex set of behaviors including place, social program and temporality.
What is it going to do?
What is the significance?
What is its purpose?
How do people behave?
How does it become an institution i.e. demands interaction with the public and is imbedded in the public sphere.
4 Steps
Material consequence of vibration, historical background, examples of work that work with this consequence, material expression and something that has sensing to it.
Step 1: Build Framework and Substrate
The site: Montreal Silos
Framework/Substrate: 1/8" Steel Cable in tension and 3/4" bent steel flat bar into rings delineating silo dimensions.
Step 2: Program
Looking at the event state of what interactivity is going to be about, ie. wireless networks in the Black Box to establish program a developed building elaboration to bring things into focus and architectural.